Given a function f(x) on floating number x and two numbers ‘a’ and ‘b’ such that f(a)*f(b) < 0 and f(x) is continuous in [a, b]. Here f(x) represents algebraic or transcendental equation. Find root of function in interval [a, b] (Or find a value of x such that f(x) is 0).

Input: A function of x, for example x3 – x2 + 2.     
       And two values: a = -200 and b = 300 such that
       f(a)*f(b) < 0, i.e., f(a) and f(b) have
       opposite signs.
Output: The value of root is : -1.00
        OR any other value close to root.

We strongly recommend to refer below post as a prerequisite of this post.

In this post The Method Of False Position is discussed. This method is also known as Regula Falsi or The Method of Chords.

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Similarities with Bisection Method:

  1. Same Assumptions: This method also assumes that function is continuous in [a, b] and given two numbers ‘a’ and ‘b’ are such that f(a) * f(b) < 0.
  2. Always Converges: like Bisection, it always converges, usually considerably faster than Bisection–but sometimes very much more slowly than Bisection.

Differences with Bisection Method:
It differs in the fact that we make a chord joining the two points [a, f(a)] and [b, f(b)]. We consider the point at which the chord touches the x axis and named it as c.

Steps:

  1. Write equation of the line connecting the two points.
    y – f(a) =  ( (f(b)-f(a))/(b-a) )*(x-a)
    
    Now we have to find the point which touches x axis. 
    For that we put y = 0.
    
    so x = a - (f(a)/(f(b)-f(a))) * (b-a)
       x = (a*f(b) - b*f(a)) / (f(b)-f(a)) 
    
    This will be our c that is c = x.
  2. If f(c) == 0, then c is the root of the solution.
  3. Else f(c) != 0
    1. If value f(a)*f(c) < 0 then root lies between a and c. So we recur for a and c
    2. Else If f(b)*f(c) < 0 then root lies between b and c. So we recur b and c.
    3. Else given function doesn’t follow one of assumptions.

Since root may be a floating point number and may converge very slow in worst case, we iterate for a very large number of times such that the answer becomes closer to the root.

Falsi

Following is C++ implementation.

C++ Program
// C++ program for implementation of Bisection Method for
// solving equations
#include<bits/stdc++.h>
using namespace std;
#define MAX_ITER 1000000

// An example function whose solution is determined using
// Bisection Method. The function is x^3 - x^2 + 2
double func(double x)
{
return x*x*x - x*x + 2;
}

// Prints root of func(x) in interval [a, b]
void regulaFalsi(double a, double b)
{
if (func(a) * func(b) >= 0)
{
cout << "You have not assumed right a and b\n";
return;
}

double c = a; // Initialize result

for (int i=0; i < MAX_ITER; i++)
{
// Find the point that touches x axis
c = (a*func(b) - b*func(a))/ (func(b) - func(a));

// Check if the above found point is root
if (func(c)==0)
break;

// Decide the side to repeat the steps
else if (func(c)*func(a) < 0)
b = c;
else
a = c;
}
cout << "The value of root is : " << c;
}

// Driver program to test above function
int main()
{
// Initial values assumed
double a =-200, b = 300;
regulaFalsi(a, b);
return 0;
}

Output:

The value of root is : -1

This method always converges, usually considerably faster than Bisection. But worst case can be very slow.

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